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automatische regeltechniek --- aktuatoren --- Computer. Automation --- componenten --- sensoren --- Colloques --- Colloquia --- Technologie --- sensor --- actuator --- Conferences - Meetings
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Recoupant certaines tentations de l'écriture, l'ordinateur a très vite été sollicité pour la création. Des œuvres existent, encore mal connues. Origine de cet ouvrage, un colloque de Cerisy s'est interrogé sur les modifications que ces essais introduisent dans le champ littéraire. Lorsqu'il est requis pour écrire, l'ordinateur n'intervient pas en outil neutre, simple pourvoyeur de facilités techniques. Il s'agit en fait d'un véritable média, soumettant la production des textes à des règles et à des fonctionnements originaux, qui en modifient l'allure et l'image. C'est cette imagination nouvelle de la littérature qu'on met ici en débat, à travers ses représentations, ses approches descriptives et analytiques, son insertion culturelle et ses modalités d'enseignement. L'enjeu concerne la définition même du fait littéraire : jusqu'où le recours informatique pourra-t-il en transformer l'idée ?
Computer. Automation --- Literature --- Cultural studies --- Literature (General) --- poésie --- écriture --- informatique --- littérature
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digitale technieken --- Computer. Automation --- Digitale Elektronica --- 681.3*B6 --- 681.32 --- Digitale techniek --- digitale techniek --- Logic design (Hardware) --- 681.3*B6 Logic design (Hardware)
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ben je dol op computers en programmeren? En wil je ontdekken wat je allemaal kunt doen met Python? Dan is dit boek geknipt voor jou. Verdiep je in de programmeertaal en maak indrukwekkende tekeningen, wissel geheime boodschappen uit met je vrienden en ontwikkel je eigen coole games. Met de stap-voor-stapinstructies en heldere screenshots kunnen zowel beginners als kinderen die al wat ervaringen hebben aan de slag.
games --- programmeertalen --- lager onderwijs 3de graad (doelgroep) --- Computer. Automation --- 475.6 --- informatica --- basisonderwijs --- programmeren --- kinderen --- computers --- didactiek basisonderwijs - informatiekunde --- 454.52 --- computerondersteund onderwijs
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Believe it or not, the 1990s are history. As historians turn to study this period and beyond, they will encounter a historical record that is radically different from what has ever existed before. Old websites, social media, blogs, photographs, and videos are all part of the massive quantities of digital information that technologists, librarians, archivists, and organizations such as the Internet Archive have been collecting for the past three decades. In History in the Age of Abundance? Ian Milligan argues that web-based historical sources and their archives present extraordinary opportunities as well as daunting technical and ethical challenges for historians. Through case studies, he outlines the approaches, methods, tools, and search functions that can help a historian turn web documents into historical sources. He also considers the implications of the size and scale of digital sources, which amount to more information than historians have ever had at their fingertips, and many of which are by and about people who have traditionally been absent from the historical record. Scrutinizing the concept of the web and the mechanics of its archives, Milligan explains how these new media challenge, reshape, and enrich both the historical profession and the historical record. A wake-up call for historians of the twenty-first century, History in the Age of Abundance? is an essential introduction to the way web archives work, what possibilities they open up, what risks they entail, and what the shift to digital information means for historians, their professional training and organization, and society as a whole.
Computer. Automation --- History as a science --- Web archives --- History --- Research --- Internet archives --- Web site archives --- Web sites archives --- World Wide Web archives --- Archives --- Digital libraries --- Research.
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Computer. Automation --- Electrical engineering --- Périodiques --- Tijdschriften --- Automation --- Automatisation --- Periodicals --- #TS:TELE --- #ANTIL9608 --- controlesysteem --- controle-apparatuur --- 681.5 --- 621.3 --- Regeltechnieken --- Regeltechnieken. --- 621.3 Electrical engineering --- Périodiques --- Elektrotechniek --- Automation.
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Computer. Automation --- Software maintenance --- Logiciels --- Periodicals --- Maintenance --- Périodiques --- Information Technology --- Mathematical Sciences --- General and Others --- Software Engineering --- Applied Mathematics --- Computer program maintenance --- Computer programs --- Computer software --- Maintenance, Software --- Software revision --- Computer programming --- Software reengineering
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Automatic control --- Commande automatique --- Periodicals --- Périodiques --- #TS:TWER --- #TS:TMTS --- #ANTIL9508 --- #ANTILTPNE9608 --- Périodiques --- Engineering --- Mechanical Engineering --- measurement and control science --- instrumentation --- automation and control systems --- Electrical engineering --- Engineering sciences. Technology --- Computer. Automation --- Automatic control - Periodicals
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Leer makkelijk programmeren met Scratch (gratis op internet) en maak je eigen animaties en spelletjes, van raceauto's tot virtuele huisdieren. Met stapsgewijze uitleg met schermafbeeldingen in kleur. Met hulp vanaf ca. 9 jaar, zelfstandig vanaf ca. 11 jaar.
games --- programmeren (informatica) --- lager onderwijs 3de graad (doelgroep) --- Computer. Automation --- lager onderwijs 2de graad (doelgroep) --- programmeren --- kinderen --- 475.6 --- didactiek --- basisonderwijs --- coderen --- didactiek basisonderwijs - informatiekunde --- Scratch --- 454.52 --- computerondersteund onderwijs
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